Spillemyndigheden dressed shop fronts in Aarhus, Odense, and Copenhagen as a fake 'Casino Kids' launch, including on Købmagergade in Copenhagen. (Photo: missbossy / Wikimedia Commons)
Denmark's gambling regulator, Spillemyndigheden, launched a national awareness campaign on 26 October 2026 aimed at parents. Titled 'Kasino på børneværelset', or 'Casino in the children's room', it asks families to look at the gambling-style mechanics that can sit inside the video games their children play.
The campaign targets parents rather than game developers. It arrives as Denmark continues to adjust its regulated market, a theme we have followed in coverage of the country's land-based casino licensing reopening.
According to the regulator's announcement, many children and young people game as a natural part of daily life, and a number of titles include mechanics that resemble gambling. The aim is to raise parents' awareness of what their children are playing and to start conversations at home.
The centrepiece is a short film in which an ordinary child's bedroom gradually turns into a casino. The film runs on Meta, YouTube, TV2 Play, and Folkeskolen.dk. Spillemyndigheden also dressed three shop fronts to look like the opening of a venue called 'Casino Kids', at Bruuns Galleri in Aarhus, on Vestergade in Odense, and on Købmagergade in Copenhagen.
No such venue is opening. The signage is designed to make passers-by stop and think about the gambling elements their children may meet on screen, and to point them towards the campaign's information for parents.
'The debate about children and digital media is often about screen time. But it is also important to take an interest in the content of the games and the mechanisms children meet when they game.' – Anders Dorph, director, Spillemyndigheden (translated from Danish)
The campaign points families to StyrPåSpillet.dk, the authority's knowledge platform for parents and professionals. It covers gaming, gambling-like features, and gambling addiction, and gives advice on how adults can raise the subject with children and teenagers.
The Danish outlet Avisen.dk reported on 27 October 2026 that the platform highlights six areas for parents. They are screen time, luck, the pull of 'just one more go', fear of missing out, the perceived value of virtual items, and skins, the cosmetic items that change the look of characters or weapons.
On luck, the platform notes that some games are designed to make players feel more skilful or fortunate than they are. On skins, it says some can be traded and therefore carry real monetary value, which is where in-game items can start to look like stakes.
The platform's homepage adds context for families. It says more young people aged 12 to 17 experience problems with gambling even though the age limit for most gambling is 18, and it cites a 2021 survey of gambling and gambling problems. It also lists the free StopSpillet helpline and the ROFUS self-exclusion register.
For classrooms, the platform offers four lessons of about 90 minutes each, designed for pupils in grades 7 to 10, so teachers can open the same conversation that the campaign is encouraging at home.
The regulator has framed this as information rather than enforcement. The announcement does not set out new rules for game developers, and the focus for now is on informing parents and prompting dialogue at home.
Denmark's wider gambling picture is covered in our report on the Danish gambling market on the rise. The campaign film and the full announcement are on the Spillemyndigheden website (in Danish).
Natasha Alessandrello is a Senior Editor in the Casinos.com content team. She began her career as a Features Writer for several weekly and monthly magazines, and has a decade’s worth of experience in writing, researching and editing casino content. She is interested in all equine sports, and enjoys blackjack and the occasional game of poker.
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